> For the complete documentation index, see [llms.txt](https://jazas.gitbook.io/kingdom-adventurers/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://jazas.gitbook.io/kingdom-adventurers/early-useful-skills.md).

# Early useful skills

If you have been keeping your skill shop lv along with other shops, you should have unlocked a fair bit of skills. Here let's go through some useful early ones.

You can reference this [Skill Database from KA tool](https://kingdom-adventures-community-tools.vercel.app/skills) to see all skill discovery requirement.

### Good on everyone

<mark style="color:$success;">Construction Chief</mark> : Unlocked from start.&#x20;

* This game has a cap how many ppl can build at once, as you might have noticed how only 3-4 units only join constructions.  If you give units this skill, they will ignore this cap and build away. Also speeds up building time.

<figure><img src="/files/0IyuzoXYmfjBWi9q1ZaE" alt=""><figcaption><p>Construction Chief</p></figcaption></figure>

<mark style="color:$success;">Treasure Analysis</mark> : shop 2, INT 50

* Unit can identify treasures. Important for town expecting loots from Legendary Cave.

<figure><img src="/files/89vMs0efab3AI2IpgGwk" alt=""><figcaption></figcaption></figure>

<mark style="color:$success;">Ranch Know-How</mark> : shop 4, INT 100

* Will help with farm food production.

<mark style="color:$success;">Strategic Retreat</mark> : shop 5, INT 125

* When picking loots, will ignore enemies. Every unit should have this, fighters or not.

<mark style="color:$success;">Move Speed UP</mark> : shop 16, INT 400

<mark style="color:$success;">All-Out Sprint</mark> : shop 34, INT 850

* Faster than Move Speed Up. The 2 stacks to make units even faster.

### Good on fighters

<mark style="color:$success;">Battle Maniac</mark> : shop 3, INT 75

* When deployed, will ignore drops. Keeps your fighters on the field leaving loots to others to pick up.

<mark style="color:$success;">Stubborn</mark> : shop 24, INT 600

* When KO'd, revive self with mana

### Situational

<mark style="color:$success;">Domestic Production</mark> : unlocked from start.

* Prevent the unit from taking action outside of town such as picking loots. Useful on pairs you want to keep in town to flirt and shopkeepers. Will still rescue KO units.

<mark style="color:$success;">Miner</mark> : shop 8, INT 200

<mark style="color:$success;">Aid Specialist</mark> : shop 8, INT 200

* will not participate in town defense. Essential for domestic jobs in high lv zones. Your combat units will end up wasting time rescuing them instead of fighting.
