> For the complete documentation index, see [llms.txt](https://jazas.gitbook.io/kingdom-adventurers/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://jazas.gitbook.io/kingdom-adventurers/essential-jobs-for-next-step.md).

# Essential jobs for next step

I will try to list jobs obtainable from clearing fog up to lv 100. Alternatively the parents can also be bought from Job Center. Rank D units are 100 diamonds each.

Units rank B C D E, I recommend breeding them without awakening. Save all awakening resource for A and S parents for lv 999 breeding.

If researching cannot keep up with Double Bed demand, it can also be discovered by <mark style="color:$success;">Furniture Shop</mark>.

* Shop 25, INT 500

### Mages for Copper Town

The town that we will repurpose for passive income will consist primarily of <mark style="color:$success;">Skill Shops</mark>. Shelf price of skills are much, much higher than other goods. For this, we need Mages.

First, we are going to grab a D/ Mage from <mark style="color:$success;">Job Center</mark> to marry with our existing D/ Mage. This facility is from clearing fog 35. Mage is available for purchase on <mark style="color:$warning;">Monday</mark>.

<figure><img src="/files/MA0PsAndFXK8m0swdpjF" alt=""><figcaption></figcaption></figure>

Mage+Mage can produce Magic Knight, however, we're not going for that. We want 2 more mages out of them so we will have 4 mages for our initial Copper Town.

Skill slot is essential for shop keeping. And since children inherit skill slots from parents, I highly recommend you use the <mark style="color:$success;">Skill Slots Up</mark> item on the parents. Give them 2-3 extra slots each. The item can be obtained from daily rank rewards and PvP and can be used from menu top left of the screen\ <mark style="color:$warning;">List > Group Items</mark>

<figure><img src="/files/lNtMaFY6CqPz0ZqCtgee" alt=""><figcaption></figcaption></figure>

### C/ Farmers

Farmers rank C and above can build an Orchard when given a land. Farmer living in Orchard can harvest <mark style="color:$success;">Apples</mark> with 110 INT, and <mark style="color:$success;">Oranges</mark> with 120. Try to keep INT not too high above 120 because the farmers will start to harvest various other fruits too, clogging up your storage.

Numbers in \[ ] is the fog lv they are from. Jobs marked <mark style="color:$success;">green</mark> are the outcome we want for the offspring.

<mark style="color:$success;">C/ Farmer</mark> can be obtained from clearing fog lv 72

or bred from

D/ Carpenter \[from start] + <mark style="color:$success;">Farmer</mark> \[10] ⇒ Entertainer

<figure><img src="/files/AGD74nXC9p3ZmvPCVQRb" alt=""><figcaption></figcaption></figure>

### Surveyors

There are many useful, or even essential, stuff that can only be obtained though Surveying. Surveyors need to be non-combat jobs rank B and above. I recommend you go for <mark style="color:$success;">Merchant</mark> and <mark style="color:$success;">Mover</mark>. More details in later section.

You only need 1 each so the other offspring are free to be anything you prefer.

C/ Guard \[25] + Champion \[43] ⇒ <mark style="color:$success;">Merchant</mark>\
C/ Researcher \[56] + <mark style="color:$success;">Mover</mark> \[34] ⇒ Berserker

### Silver Coin Shop Keepers

Yes, second type of coin. Required for Survey and lvl'ing some high level facilities. Will cover in more details in later section. Beast Tamer's <mark style="color:$success;">Zoo</mark> is the simplest to set up so I recommend you start there.

D/ Doctor \[14] + Champion \[54] ⇒ <mark style="color:$success;">Beast Tamer</mark>

D/ Carpenter \[from start] + Farmer \[10] ⇒ <mark style="color:$success;">Entertainer</mark>

C/ Monk \[32] + Mage \[26] ⇒ <mark style="color:$success;">Artist</mark>

### Stronger Fighters

#### Rank C parents

Knight \[24] + Rancher \[55] ⇒ Artist

Guard \[25] + Archer \[61] ⇒ Berserker

Champion \[43] + Doctor \[27] ⇒ Beast Tamer

* Beast Tamers also serve as combat casters. They have as high INT as Wizards.

Blacksmith \[28] + Carpenter \[48] ⇒ Magic Knight

Mover \[34] + Researcher \[56] ⇒ Berserker

#### Rank B parents

B/ Paladin \[76] + Blacksmith \[29] ⇒ Beast Tamer

B/ Archer \[90] + Artisan \[51] ⇒ Magic Knight

B/ Pirate \[69] + Knight \[44] ⇒ Archer
