> For the complete documentation index, see [llms.txt](https://jazas.gitbook.io/kingdom-adventurers/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://jazas.gitbook.io/kingdom-adventurers/silver-coin.md).

# Silver coin

After you've obtained some 2nd gen, you will unlock the Airport research. It summons a different type of visitors who pays silver coin to a different type of shops. These shops are all exhibition of sort.

Airport consumes mystic ore to summon visitors. a LOT of mystic ore.&#x20;

<figure><img src="/files/IOZFkvMhCm5MZm2pv9Q8" alt=""><figcaption></figcaption></figure>

Building airport unlocks <mark style="color:$success;">Resource Center</mark>. When your 2nd gen collects for exhibit, they will be delivered here.

<figure><img src="/files/837UoMyfIXrtyoNeYswq" alt=""><figcaption></figcaption></figure>

Keep your Silver shop separate from Copper shops. We want visitors to focus on their own type of shops without wasting time checking out the ones they will not use. The 2 types can be in the same time if you keep them far enough apart.&#x20;

There are only 4 kind of shops for Silver coin so they're quite easy to isolate.

<figure><img src="/files/tNbYt1TrbQb1hHR5VdaR" alt=""><figcaption></figcaption></figure>

<mark style="color:$warning;">**Important!**</mark> Strategic Retreat *does not work* with collecting for silver coin. You will need to clear monsters if you place the spawning spots in dangerous zones.

### Zoo

The simplest of the shop to setup. Can be owned by <mark style="color:$success;">Beast Tamers</mark>.

Once you recruit a tamer, monster feeds that we've been using for food will start spawning exotic animals. The tapir you see in this pic is quite high value and can spawn in low level dirt tile around our starter town. Every tamers, even without owning the Zoo, will collect them back to Resource Center. Then you can tap cages in your Zoo to display them.

Only 1 exotic animal can spawn per feed refresh.

<figure><img src="/files/dhaEHDQo2BD0wvlxxFVO" alt=""><figcaption></figcaption></figure>

As weird as it sounds, your animal will expire after it’s been looked at for a certain number of times. You can set it to auto refill at the resource center.

<figure><img src="/files/oxb508zvVXCxdu0mbnfr" alt=""><figcaption></figcaption></figure>

For tamers setup to be your combat casters, remove their tamer skill to stop them from collecting.

### Insectarium and Aquarium

These 2 can be opened by <mark style="color:$success;">Entertainers</mark>.

* Building Insectarium unlocks <mark style="color:$success;">Bug Gathering Spot</mark>.
* Building Aquarium unlocks <mark style="color:$success;">Fishing Spot</mark>.

Unlike exotic animals. Only shopkeepers will collect from these spots.

The 2 spots, once build, need to be bound to the same town that your exhibition is in. Other wise the shopkeepers will not go collect them.

<figure><img src="/files/kh5s3WP9zzyNHA4c239f" alt=""><figcaption></figcaption></figure>

Collecting can fail. Success rate increase with <mark style="color:$success;">Gathering stat</mark>. The one with a shovel icon.

Different kinds of animal, insect and fish have biome requirements, similar to monster spawning. To collect more kind, you may need to rebuild feeds and gathering spots around your map. Refer to the [Collector tab in spreadsheet](https://docs.google.com/spreadsheets/d/1e5t0CMBgw2MOv1NRE-vNk3229p7dYg6yJAQ8YbhYnWk). Discovering 7 of each collection is a requirement for unlocking end game zone.

### Museum

Entertainer can open a Museum. It then needs an <mark style="color:$success;">Artist</mark> to supply it with art pieces.&#x20;

Artist needs his own <mark style="color:$success;">Studio</mark> to do this. It functions similar to shop where you can craft better arts with higher studio lv and Artist's INT. Finished art needs to be delivered to Resource Center.&#x20;

<figure><img src="/files/rf7yqU4zyM9reswdo6BO" alt=""><figcaption></figcaption></figure>

The price display is not what the visitors will pay by the way. It's calculated by the sum of all displays in a shop divided by 100 and round down.&#x20;

So if you have 9 Tapir displays, 110x9 = 990, divided and round down to 9. Visitors will randomly pay between 1 to 9 coins.

<figure><img src="/files/2FOsTTZnvH4k04yVC9sS" alt=""><figcaption></figcaption></figure>
