> For the complete documentation index, see [llms.txt](https://jazas.gitbook.io/kingdom-adventurers/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://jazas.gitbook.io/kingdom-adventurers/survey.md).

# Survey

Unlocks after placing 2nd town. When giving lands to Non-combat units rank B+, they can build  <mark style="color:$success;">Survey Corps HQ</mark>.

<figure><img src="/files/CBP1cEbFGCUlNFTFaWTC" alt=""><figcaption></figcaption></figure>

House owner will turn into surveyor. can be sent out to look for items from <mark style="color:$success;">Deploy</mark> menu. Surveyors are marked by a monocular icon

<figure><img src="/files/Owr4f4XZSeGsNybqvlwJ" alt=""><figcaption></figcaption></figure>

You'll be presented with a new icon that looks like a tent.

<figure><img src="/files/cd8KFZeCTIffbKllWKiy" alt=""><figcaption></figcaption></figure>

And get to see the list of what can be surveyed. Along with their success rate.

<figure><img src="/files/P1HzwXtzM82Y1Yj3vdX4" alt=""><figcaption></figcaption></figure>

You can select multiple items to survey at once. However, the surveyor will only carry 1 thing back to town. The rest will be dropped on the ground for others to pick up. This functions like normal loot and you can keep your surveyor safe with <mark style="color:$success;">Strategic Retreat</mark> skill.&#x20;

Survey loots brought back to town need to be analyzed.

Some great things you can survey for are...

* <mark style="color:$success;">Master Instructor.</mark> Gives you a job <mark style="color:$success;">"Scholar".</mark> This is the only way to awaken your Monarch<mark style="color:$success;">.</mark>
* <mark style="color:$success;">HQ storage</mark>. Can hold 100 items in a tile.
* <mark style="color:$success;">Cash Register</mark>. Essential for Copper Town
* <mark style="color:$success;">Dragon Stable</mark>. Units get to ride dragon when deploy and fly straight to the spot. It's really cool to see.
* <mark style="color:$success;">Chaos Stone</mark>. Feed orange to spawn monsters. More into in its own section.

<mark style="color:$warning;">Important!</mark> Only survey <mark style="color:$success;">Chaos Stone</mark> if the success rate is <mark style="color:$success;">over 70%</mark>. With rate above 70% you will be allowed to pay small amount of diamonds if the survey fails to make it not fail. And you <mark style="color:$warning;">DO NOT</mark> want to fail as you may lost the stone. There are only 6 Chaos Stones available and you want ALL of them.

Success rate increases with heart stat. The only gear you normally have for this, is the as discussed earlier in [Equipment sets](/kingdom-adventurers/equipment-sets.md). The other piece, <mark style="color:$success;">S/ Santa Staff</mark>, you can only ever obtain 1 (as far as I know). Can you guess what job you need to unlock it and what day the job might be available?

<figure><img src="/files/JKwHxmAiftCMjk3WTpLW" alt=""><figcaption></figcaption></figure>

### Master Instructor

The only way to awaken your Monarch. Normally, a zone will run out of Master Instructor after a few surveys. Except in 2 zones.

* Swamp lv 120
* Lava lv 250

Each instructor only gives 5 awakening points. This means you'll be surveying these zones A LOT. And it's the reason I recommended <mark style="color:$success;">Merchant</mark> and <mark style="color:$success;">Mover</mark>.

* <mark style="color:$success;">Merchant</mark> receives coin discount and success rate bonus for surveying Master Instructor from Swamps.
* Similarly, <mark style="color:$success;">Mover</mark> receives the same bonus surveying Master Instructor from Lava.

### Third Town

Lava zone is really, really far from our 2nd town. Once you have a Mover surveyor, you may want to consider building a 3rd town to help cut cost of sending him to that zone.

I consider this town temporary and did not invest much into it. You will want a couple strong units there however to help defend when needed.

<figure><img src="/files/Cy2tjLohWRiX9ERUwtaJ" alt=""><figcaption></figcaption></figure>

### **Full list of each job's bonus**

* **Merchant**:
  * Kairo I (Sword)
  * Skill manuals (Grass)
  * Master Instructor (Swamp)
  * Grass storehouse
  * Treasure storehouse.
* **Farmer**
  * Vegetables, Fruit
  * Kairo II (Hammer)
  * Equipment material
  * Skill manuals (Plain)
  * Wood storehouse.
* **Carpenter**&#x20;
  * Tools
  * Kairo III (Lance)
  * Skill manuals (Lava)
  * Item storehouse
  * Food storehouse
  * Reclaimed Land.
* **Mover**
  * Medicine
  * Copper coins
  * Kairo IV (Bow)
  * Master Instructor (Lava)
  * Skill manuals (Marsh)
  * Ore storehouse
* **Rancher**
  * Seafood
  * Kairo V (Gun)
  * Skill manuals (Snow)
  * Mystic ore storehouse
  * Egg storehouse
