> For the complete documentation index, see [llms.txt](https://jazas.gitbook.io/kingdom-adventurers/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://jazas.gitbook.io/kingdom-adventurers/town-defense.md).

# Town Defense

Our 2nd town, in the future, will be receiving attacks from zone lv 1,600 and 3,200. It’s a good time to learn about utilizing <mark style="color:$success;">monster luring</mark> facilities.&#x20;

When towns get attacked, monsters will target lures first. Each one can attract 2-3 monsters at a time (I think) buying time for our combat units to engage.

I recommend investing in just 1. Level it up as high as you can.

<figure><img src="/files/hr19a61uKQKNsqN76FbF" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/fXD8g7AznPR1g8tNaIw2" alt=""><figcaption></figcaption></figure>

**Research requirement:**

* <mark style="color:$success;">Statue</mark>: TH 12, HG Brick 16, Copper coin 120
* <mark style="color:$success;">Thorny Trap</mark>: TH 13, Strong rope 17, Copper coin 105
* <mark style="color:$success;">Orb</mark>: TH 16, Sturdy Board 21, Copper coin 240
* <mark style="color:$success;">Sword</mark>: TH 19, Large nail 25, Copper coin 310
* <mark style="color:$success;">Slate</mark>: TH 21, Strong Rope 28, Copper coin 455

Your townspeople are not great at detecting enemies at night. They tend to sleep through their attacks. The way to fix this is by having Watch Tower and station someone on it. He will alert others to come to the defense.

<figure><img src="/files/96X8yc49KbOacCbfLvo4" alt=""><figcaption></figcaption></figure>

Lures are usually paired with Windmill which boosts HP of surrounding facilities.

Research requirement: TH 35, HG Brick 47, Copper coin 680

<figure><img src="/files/5YyGUlaebOqNlpespF2s" alt=""><figcaption></figcaption></figure>

Another big part of defense is to prevent your weaker units from engaging. Your stronger fighters will waste time rescuing them instead of stopping enemies. And the skill that will stop them from doing so, is the <mark style="color:$success;">Aid Specialist</mark>. Ideally you want this on everyone except your strong fighters.
