> For the complete documentation index, see [llms.txt](https://jazas.gitbook.io/kingdom-adventurers/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://jazas.gitbook.io/kingdom-adventurers/treasure-room.md).

# Treasure Room

Clearing fog lv 21 unlocks the treasure room. You can purchase treasures which grant permanent boost to various things.

<figure><img src="/files/G1rShQ7ccX4Fs4eRSu43" alt=""><figcaption></figcaption></figure>

Don’t go crazy on buying them however as we have limited trophy/crowns. It will be very, very late game before you can craft them. Go for the important ones first: <mark style="color:$success;">Book of Awakening</mark> and <mark style="color:$success;">Town Building Textbook</mark>

<figure><img src="/files/rSjlQqA32575eSRg1Okj" alt=""><figcaption></figcaption></figure>

**Book of Awakening**

Your character starts with an awakening cap of 5. Each Book increases that by 5. You need at least 2 books to raise your character cap to 15 to make breeding lv 999 offspring possible.

* First book when you unlock treasure room
* Another book becomes available when your highest town hall reaches lv 34
* Another book from clearing fog lv 88

**Town Building Textbook**

Increase level cap of your town hall. You start with cap of 20 while each book increases it by 5.

Another useful one is <mark style="color:$success;">**Diamond Guide**</mark> which reduces diamond cost on everything.

<figure><img src="/files/fG88rVWIF2EjHYJTM2le" alt=""><figcaption></figcaption></figure>
